User:JoyFX/test1

 Dev Workshop - Cannot Cast in the Air: Friend or Foe? 







    













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<p class="ipsRichEmbed_title ipsType_reset ipsTruncate ipsTruncate_line"> <a href="https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/" target="_blank">[DE]Bear hat ein Thema in Developer Workshop &amp; Update Notes erstellt</a> <p class="ipsRichEmbed_author ipsType_reset ipsType_light ipsTruncate ipsTruncate_line"> <a href="https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/" target="_blank"><time datetime="2019-04-03T20:45:37Z" title="03.04.2019 22:45 " data-short="3. Apr">3. April </a> <h3 class="ipsRichEmbed_itemTitle ipsTruncate ipsTruncate_line ipsType_blendLinks"> <a href="https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/" title="Dev Workshop - Cannot Cast in the Air: Friend or Foe?" target="_blank">Dev Workshop - Cannot Cast in the Air: Friend or Foe?</a> <div class="ipsType_richText ipsType_medium ipsSpacer_top ipsSpacer_half" data-truncate="3"> 			Greetings, Tenno! Can a Rhino Stomp the air? How can a Banshee Sound Quake, when there is no ground around to fracture? Well, with new <span style="display: block; overflow: hidden; text-indent: 0px; text-overflow: ellipsis; white-space: nowrap;">technology, comes new questions;     	So, what if we got rid of restrictions on air-casting? As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting

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